Our players your brand

Through our addictive and social quiz games, we help you engage, grow and understand your audience.

We bring millions of new users to your brand

Quizima is the latest game developed by Planeto. The game is released in cooperation with different Brand Partners.

  • Science Illustrated Quizima

    The first game launched in December 2016 and was released together with Bonnier Publications. The game is available for a Danish, Norwegian, Swedish and Dutch audience.

  • Nordisk Film Quizima

    Nordisk Film Quizima was developed together with the Danish film distributor Nordisk Film. The game focuses on Movie questions for a Danish audience.

  • Teknikens Värld Quizima

    The game focuses on cars, motors and famous car brands and was launched together with one of Sweden’s biggest Car and Tech magazine ”Teknikens Värld”.

  • Quizima

    This is Planeto’s own version of the game. The game is available both in Swedish and English and is marketed worldwide.


Use your knowledge and clever tactics to beat your friends or random opponents! Easy to learn, but hard to master.

  • Quiz Battle 2

    Working with Bonnier Publications’ Science Illustrated magazine we launched the original Quiz Battle in September 2012, with a sequel in 2014. The game has attracted more than 4 million users in the Nordic countries, among them 25 percent of the entire Danish population. 100 000 individuals are playing Quiz Battle 2 every month.

  • Quiz Battle History

    Bonnier Publications’ Historia is the largest history magazine in Northern Europe. In early 2015 we launched the history-focused version of Quiz Battle 2.

Contact Us

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Södra Promenaden 55

Sales & General inquiries

Game Support Issues

Please redirect any support requests for any of our games to the below address.


At Planeto we create fun quiz games and knowledge platforms for a worldwide audience. We love everything about knowledge and have high aspirations: we aim to become the world’s leading publisher of online trivia and knowledge-focused entertainment experiences.